[Game Design] Space Bar Game #6 - Player Motivations
- Wenyi Gong
- Feb 2, 2019
- 1 min read
Updated: Sep 3, 2019
Space Bar game (minimal viable product) is designed by a group of students in the Centre for Digital Media in 2018. This article analyzes players' motivations.

Player Motivations

Other possible future developments that reinforce player motivations:
1. Optional
Easter eggs
Valleys
Humor
Narrative
Environment design
2. Mandatory
Go for the sling
Go to the checkpoints
Avoid other grapplers
Find guns


Reinforcement schedule: The game’s reinforcement schedule will be based on the location of the obstacles and the game design, creating a player’s anticipation of receiving them, creating a cycle of anticipation that will make the player stay engaged.

© Wenyi Gong 2019
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